![]() There is nothing gained from this repetition, as the only story revelations come from cutscenes and dialogue - not in-game action. ![]() ![]() As the campaigns cross paths, the game forces players to replay sequences - including some lengthy encounters that really ought to be played once and only once. Yet the layered narrative sometimes works against the gameplay. These moments come frequently, often serving as vivid, gory reminders of the game’s tense storytelling prowess. It’s hard to forget the first time you’re crushed by the relentless, beastly Ustanak, or watch a creature spew out C-virus gas in a crowded area, turning dozens of trapped human survivors into flesh-eating zombies. “Every storyline in this game, through a combination of great environments, great enemies and a carefully cultivated sense of wide-eyed, B-movie horror, has situations so memorable that they’ll be seared into your brain.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |